Imagine, if you will, a superhero role-playing game that emulates how comicbooks actually work. When comic writers sit down to pen a story, they don't have a character sheet in front of them that defines precisely what the characters can do... how strong or agile they are, what skills they demonstrate, what the exact parameters of their powers are.
Instead, they give the characters what the story demands of them. If the story requires the power-armored hero to have stealth armor, he'll most likely have it on hand. Should it be critical that the hero with the magic amulet needs to generate a mystic shield, you can almost bank on her getting it. Does the hero with normal human strength desperately need to lift a gargantuan chunk of concrete off of his ally? Chances are, he'll be able to muster up the power to do so. It all comes down to what makes for a more entertaining story. Capes, Cowls and Villains Foul, takes this fully into consideration by offering a game system that is open-ended and flexible, treating the players and Game Master like comicbook writers rather than just some people playing a game. The sky really is the limit... so why not soar through it like the hero you've always longed to be? |
"Spectrum Games has made a name for itself as a company which excels at genre emulation - not just making a game with characters for a certain genre, but rather making certain the game is representative of the genre itself, with all the tropes and cliches that implies. I can safely attest that CC&VF positions itself well as a game for emulating comic book superhero stories." --- Daniel Stack (19th Level)
"This game does everything it claims it does, and does it all well. It has a simple, elegant system which does its job and gets out of the way, without getting bogged down in fiddly bits and confusing dice-pool mechanics." --- Eric T. (DriveThruRPG)
"I am quite pleased with this game. I agree with the author in that I love Supers games, but it is hard to find that perfect game for your group. There have been some great choices that have come out in the last few years, but none are 100% perfect. CCaVF may not 100% perfect either, but it is really damn nice and has a lot of great things going for it." --- Timothy Brannan (The Other Side)
"Of all the games that make the claim of superhero comics emulation, I'd place CCFV at the top of the list. Not only do I want to play it again, but my fussy group is also clamoring for more." --- Michael C. (DriveThruRPG)
"This game does everything it claims it does, and does it all well. It has a simple, elegant system which does its job and gets out of the way, without getting bogged down in fiddly bits and confusing dice-pool mechanics." --- Eric T. (DriveThruRPG)
"I am quite pleased with this game. I agree with the author in that I love Supers games, but it is hard to find that perfect game for your group. There have been some great choices that have come out in the last few years, but none are 100% perfect. CCaVF may not 100% perfect either, but it is really damn nice and has a lot of great things going for it." --- Timothy Brannan (The Other Side)
"Of all the games that make the claim of superhero comics emulation, I'd place CCFV at the top of the list. Not only do I want to play it again, but my fussy group is also clamoring for more." --- Michael C. (DriveThruRPG)