Check out the Tomorrow Knights comicbook home page!

“… as a not-unforeseen result of the Pax Corpus Treaty of 2012, most governments are now controlled, openly or clandestinely, by the United Corporate Council.

The UCC, a union of huge multinational cartels that evolved from the old military-industrial complex, promised peace to a world still reeling from the limited nuclear exchange now known as the 13 Hour War. The Treaty outlawed open warfare, restricted weapons research, made mandatory military service illegal, and limited the possession of nuclear weapons to those of a defensive nature. To a global community that had just lost 30 million citizens, the Treaty seemed heaven-sent. It was approved unanimously by the United Nations in its last official session.

Hailed as the manifesto of a new Golden Age, the Treaty was in fact the catalyst for the ultimate corporate takeover. To solve the problem of who would enforce the Treaty, the “politically unbiased” UCC “volunteered” several of its major weapons conglomerates to organize their own legal mercenary army as a peace-keeping force. Acceptance of this paramilitary group paved the way for a massive transfer of political, economic and military power from government to the private sector.

This snowballed into the current state of worldwide anarchy, where all-out war is virtually impossible, but political assassination, economic blackmail and corporate guerrilla warfare are everyday occurrences.

Each major Corp has its own mercenary army, plus technologically-enhanced operatives (via bionics, battlesuits, bioengineering, etc.). These agents are used constantly in covert action against uncooperative nations and competitive companies. There is constant competition between Corps and governments to overcome their “Merc-Gaps.” Only these feuds and power struggles keep the UCC from gaining total control of the world’s economy. The Cold War has been revived, but the combatants are now divided by profit concerns much more concrete than the Iron Curtain ever was.”

--Excerpt from the President’s Commission on World Affair Reports, 5/12/2020

Based on the comicbook series from Marvel’s Epic imprint, this new role-playing game brings all the action, adventure, and intrigue right to your gaming table! Tomorrow Knights utilizes a fast yet innovative game system that stays true to the darkly cinematic setting at every turn. The rulebook also features extensive information about the TKs Universe, from the events that shook the world to the technology used by the Corps. It’s all here! Plus, you’ll find loads of fantastic art by Roy Richardson and Rod Whigham… some of which has never been published before!

So, join us in the adventure of a lifetime and remember: chivalry lives… for a price!


REVIEWS

RPG.net Review by Norbert Franz (4/4)

Gaming Report Review by William Perman (4 stars)

RPG.net Review by Tim Kirk (5/4)


DOWNLOADS

PDF Web Preview

A sample of the interior of Tomorrow Knights, including the backstory of the world of 2022.

PDF Character Sheet

The official character sheet for Tomorrow Knights.

Errata and FAQ (12.04.05)

Accumulated errata and questions about the Tomorrow Knights game.

Art Piece 1 (One of the mechs in Tomorrow Knights)

Roy Richardson: Isabel LaSalle, nicknamed the "Iron Maiden" in Mech school, is the number one offensive weapon in the Tomorrow Knights' heavy metal arsenal. Her mysterious scar is just one of the many secrets she doesn't talk about, and with her Gallic temper, her team mates are glad not to ask.

Art Piece 2 (Another mech)

Roy Richardson: Jock Christian, ex-member of the Corp merc group the "REAM TEAM," is now the backbone of the heavy metal arm of the Tomorrow Knights. His Russian battle pod "Bertha" is considered backdated tech by his opponents, until he rams its near-indestructible armor down their throats.

Art Piece 3 (Mr. Starkweather himself)

Roy Richardson: John Gabriel Starkweather, ex-military, ex-CIA, and founder and leader of the freelance merc group "Starkweather, LTD," Black Ops codenamed "Tomorrow Knights." His motto is "Chivalry lives... for a price!"

Art Piece 4 (Death Wolves Logo)

Roy Richardson: A hi-tech merc armored group, the Totenwulfen are the Tomorrow Knights' sworn enemies. They have no corporate alliances, selling their services to the highest bidder. They are ruthless, merciless, and morally ambivalent. No job is too dirty for them, as long as the price is right.

Art Piece 5 (Sex Tech tattoo design)

Roy Richardson: "Sex Tech" is a generic term used in Tomorrow Knights to describe corporate sex spies that have been genetically enhanced to be irresistible to any man (or woman, as the case may be). From high-class hookers with a little something extra to highly trained assassins, sex techs are just part of business as usual in the TK universe.

Art Piece 6 (Cricket)

Roy Richardson: Cricket is the first bipedal, cybernetically operated recon/anti-personel robot fielded by the U.S. Army. He has a bigger, meaner brother named Clyde that is an anti-tank unit. This is just one of the many pieces of never-before-seen art that will be featured in the TKs RPG.

Art Piece 7 (Marlene DeVille)

Roy Richardson: Marlene DeVille was Di Riguer Corp's prototype in the "Blue Angel" sextech spy program. Ms. Deville corrupted the CIA's best agents, and is living proof that there are weapons even more deadly than a suit of titanium alloy battle armor. Art by June Brigman and Roy Richardson.

Tomorrow Knights copyright and trademarked ©2004-2005 by Roy Richardson and Rod Whigham, produced under license by Z-Man Games and Spectrum Games. All other materials are copyright ©2004-2005 Z-Man Games/Spectrum Games unless stated otherwise.